using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class founder : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024stuffing_0024379 : GenericGenerator<WaitForSeconds>
	{
		internal founder _0024self__0024381;

		public _0024stuffing_0024379(founder self_)
		{
			_0024self__0024381 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024381);
		}
	}

	public localtournament ctr;

	public bool bronze;

	public bool silver;

	public bool gold;

	public void Start()
	{
		StartCoroutine(stuffing());
	}

	public IEnumerator stuffing()
	{
		return new _0024stuffing_0024379(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
